nekokoban: (lalalala)
nekokoban ([personal profile] nekokoban) wrote2009-01-27 10:44 am

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Man.

I was going to do a post, I think, talking about travel--I don't do it very much, and honestly, I don't think it counts, because it's basically flying back to Texas to see my parents. The interesting thing for me, though, is that every time I go back to Austin, I am more and more certain that I don't want to live there; it doesn't really feel like "my" city. After fifteen-plus years, I still don't really know the streets and the neighborhoods and the directions except the MOST famous, and Austin is a city where you have to drive--public transportation is pretty damn laughable. Whereas in Seattle, I know where places are, I know where streets are, and I can navigate comfortably in this gray wet windy pacific northwest place.

But. I don't actually mind leaving Seattle--and coming back isn't very exciting. There's always this little part of me that perks up when we land at the airport in Austin, and part of me that deflates when I have to leave. I blame it on my parents--because I know they'll be waiting when I arrive, and they stand and wave at me until I've gone through the security checkpoint when I leave. I talked to Mom a bit about whether they'd move, and for her, Austin is her city. She likes it there, hot summer weather and allergies and everything aside. They've talked sometimes about moving back to Korea, or moving closer to me, but after last week, I'm not sure. Mom says she'd like it if I could inherit their house, which I have mixed feelings about--because it is the house I grew up in, and I love it, but it's in Austin and it's that horrible sinking feeling of knowing your parents won't be there forever. There is going to be a point where I will go back to Austin and they won't be there and I will cry in public even though I hate it. W-wry.

Then I got sidetracked! Life rolls on--I'm back at work again for the first time in nearly two weeks (in a display of the worst timing ever, I got miserably sick for a week, and THEN I went to visit my parents for a week o lulz) and it is madly busy. Some people even noticed I was gone and expressed concern and relief that I was not, in fact, dead. :|b I am also running my first game of CFUW ever, and it's the whole IC CARRYOVER KILL GAME and ahhhhhhhhhh I'm so paranoid. XD IT IS A LOT OF FUN BUT I kind of wish I could've gotten some practice in first, but oh well. Dive in headfirst to the deep end, me! You can do it! Or die trying!

On that note, I thought about doing the "I always wanted to say ..." meme, but I figured I'd do the super-lazy version and leave it in my journal.

ANON COMMENTING IS ALWAYS ON IN THIS JOURNAL and I made sure it is this time |D SO PLEASE TELL ME IF THERE IS ANYTHING YOU WANT TO SAY.


Technically IP logging is on but I'm bad with tracking that sort of thing.



A-and if people in CFUD can tell me whether I am overdoing it with wolf or if they're enjoying it or if there's anything I can improve, please please do. ;o;

[identity profile] inarticulate.livejournal.com 2009-01-27 07:33 pm (UTC)(link)
THINGS LIKE THAT MAKE ME WISH I WERE STILL IN CFUD :(

…And then I remember it's a side game anyway and I weep. ._.

[identity profile] inarticulate.livejournal.com 2009-01-27 08:24 pm (UTC)(link)
But I'm not part of the gaaame anymore. I wish non-CFUD people could still run CFUW games ;^;

[identity profile] inarticulate.livejournal.com 2009-01-27 08:34 pm (UTC)(link)
Really, what I want to do is more a traditional Mafia/Wolf game that's not really linked to any game so that I can run the games that I never got to there (Ciel game and Homunculus game, for two) plus experiment with the variations. :|a Or just… to be able to run games at CFUW since I wouldn't be playing or anything s-so. Or. Things. ._. I really miss CFUW, even though I don't miss CFUD, which is… awkward, to say the least. I love my original characters way too much to kill them off.

[identity profile] inarticulate.livejournal.com 2009-01-27 08:45 pm (UTC)(link)
Not really, because the whole point is that there's a limit on the number of people who can play at once, and you have to get commitment, and dressing rooms are really… counter to both of those :/ But it sucks that the only way the game works is if you're in another game, and selfishly I'm very ":(" that a carryover didn't come to be until I left, because I loved the real-kill games for October. Sad Nessie in snow.

[identity profile] inarticulate.livejournal.com 2009-01-27 08:54 pm (UTC)(link)
Weeeeell, the thing is, Micro's less… well, for one, there's less people. For another, it's a lot less of a crack game in many ways than CFUD is, despite it most definitely not being SERIOUS. And I really can't imagine that enough people would be interested for it to work, not to mention real-kill games wouldn't be feasible, etc. WHICH IS NOT TO SAY THAT I HAVEN'T THOUGHT ABOUT IT, BECAUSE I OBVIOUSLY HAVE, REALLY HARD, because I miss CFUW like burning, but… if I have to copycat off of CFUW (w-which I would feel a bit awkward about), I'd rather do a complete branch-out and have it be a low-key entire game or something. And while I'm good at plotting, I think, I'm not really good at actually modding, so that's infeasible for entirely different reasons.

[identity profile] chibimazoku.livejournal.com 2009-01-27 09:06 pm (UTC)(link)
I figure that if it was set up at Micro, they wouldn't be killed; they'd be sent to the labs.

...

Which might make them WISH they'd been killed, but, you know.

[identity profile] inarticulate.livejournal.com 2009-01-27 09:07 pm (UTC)(link)
It's a lot more normalized in terms of powers/what players can handwave. It's not like CFUD where people can kind of… godmode the director/camp in general-- the people in charge are actually RPed, which makes a spinoff comm… a lot less… workable without mod permission? At least for the games that I wanted to run. And I don't want to ask for permission because I am 98% sure that it would flop due to the tiny playerbase.

[identity profile] inarticulate.livejournal.com 2009-01-27 09:34 pm (UTC)(link)
Like I keep saying, though, I don't really WANT to do a Micro game with those limitations, because the games that I really wanted to run wouldn't be possible, and I don't want to step on the mods' toes. If I'm going to run anything by myself, I'd rather it be a completely different game.

[identity profile] chibimazoku.livejournal.com 2009-01-27 09:05 pm (UTC)(link)
Well, I dunno about Micro in particular -- though in that case it'd be pretty easy to run it past the mods and have them implement it as an lab experiment -- but I actually disagree in that it couldn't work as a "dressing room" type thing. I feel like I think it could be made to happen? People we know who play from various games would probably be interested. And I could for sure take care of the actual organizational stuff, if you'd like to actually try it out -- the more I think about it, the more I think it would be fun, so. :x It probably wouldn't be anything close to perfect at first, but I'm sure it could be pulled off on a periodic basis and the bugs could quickly be worked out.

[identity profile] inarticulate.livejournal.com 2009-01-27 09:10 pm (UTC)(link)
I still disagree about the dressing room style being totally unfeasible-- i.e. no applications, anyone can play anytime. That sort of defeats the entire purpose of Mafia! Even CFUW has signups, you know? Most of the people who'd be interested ARE in CFUW and wouldn't need a secondary comm. And I'm good at organizational stuff! But I would suck as a mod because I'm critical, lazy, and sensitive. TRUST ME I HAVE BEEN THINKING ABOUT THIS FOR WEEKS.

[identity profile] inarticulate.livejournal.com 2009-01-27 09:11 pm (UTC)(link)
And see my reply to [livejournal.com profile] nekokoban re: asking mod permission and why I don't want to do that. We generally don't have more than 9 players on at once on any given day, and that's a good one.
Edited 2009-01-27 21:12 (UTC)

[identity profile] chibimazoku.livejournal.com 2009-01-27 09:14 pm (UTC)(link)
I guess we're working under different definitions of dressing room, then. What I meant was... a crossover game, I guess? I wasn't thinking it'd be open to just ANYONE. It'd have to be private, obviously, in the sense that whoever was in charge could yea or nay anyone's participation, and those who were told about it would be people we knew anyway.

And I wouldn't count out people being interested in such a game just because they can play in CFUW, you know? They'd get a chance to play with other characters/with other people/in other situations they couldn't in CFUW.

[identity profile] inarticulate.livejournal.com 2009-01-27 09:16 pm (UTC)(link)
Yeah, that's what I was thinking about re: low-key game. :/ But I still think I'd suck at modding and I'm already trying to get one (possibly two) low-key privatish games off the ground with a lot less modding needed and kind of failing at both, so.

[identity profile] chibimazoku.livejournal.com 2009-01-27 09:19 pm (UTC)(link)
[snuggles]

Fair enough. I guess what I'm just saying is DON'T WRITE YOUR CHANCES OF EVER HAVING THAT KIND OF GAME OFF COMPLETELY JUST BECAUSE THE CIRCUMSTANCES AREN'T RIGHT TO START IT RIGHT NOW especially since I'd be willing to help with whatever you need. T^Tb ♥ ♥ ♥

[identity profile] inarticulate.livejournal.com 2009-01-27 09:17 pm (UTC)(link)
P.S. IF YOU ARE INTERESTED ENOUGH AND THINK IT WOULD WORK ENOUGH TO SLOG THROUGH ME BEING A WHINY BITCH, I'll whiny bitch at you later online. \o I need to eat.

[identity profile] chibimazoku.livejournal.com 2009-01-27 09:19 pm (UTC)(link)
SEE ABOVE ♥

I'll be online later -- am in class right now, and must nap afterwards, but!

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